Transform tools etc are not orthogonal to the surface, help

Flow

0
Messages
97
Transform tools etc are not orthogonal to the surface, help

Hi!

I'm trying to model an espresso cup and while doing the handle all the tools I selected were having odd directions. Probably not a bug, I'm just missing something, but a forum search didn't turn up a solution.

Here's how it look:
 

Attachments

  • Transform fuxxored.png
    Transform fuxxored.png
    98.5 KB · Views: 686
Nope, same problem. :-(

No matter which surface I select, the tool handles are always aligned with the grid.
 

Attachments

  • Transform again.png
    Transform again.png
    131.6 KB · Views: 675
Last edited:
Nope, same problem. :-(

No matter which surface I select, the tool handles are always aligned with the grid.

i think this is normal behavior, which other alignment should be chosen by a tool if not the grid ?
so you have to rotate your object in object mode until the handle is aligned with an axis and then switch back to polymode and burn transform.

- archie
 
Last edited:
I think you don't understand. Use the Normal Move tool to move the polygon you select along its normal. You won't see any handles, but the tool aligns everything along the normal. Give it a try.
 
If I were you I'd make a new handle on the correct axis. Normal Move works but you don't have as much control. :wink:
 

Attachments

  • Picture 1.png
    Picture 1.png
    45.8 KB · Views: 656
I think you don't understand. Use the Normal Move tool to move the polygon you select along its normal. You won't see any handles, but the tool aligns everything along the normal. Give it a try.

You were right Andreu, I expected tool handles to show, but the function was there.

Espresso%20cup.png
 
crema forya

Any ideas on how to create some crema/foam on the espresso?

ok, here is some crema for you, without bubbles though, yesterday i tried to create some but totally failed (i will never become a good central banker).
it is a mix material by directional node and has to be applied with the according porcelain mat that has the same settings for diffuse, reflection etc.
i modeled cup and coffee in one and give you the file including the materials to show how they are applied.

View attachment cappucino.jas.zip
 
I have to say that it would be nice to be able to align the transform tool to (a) the object coordinate space, (b) the global coordinate space, and (c) the face normal -- all of which are standard in most other programs.
 
I have to say that it would be nice to be able to align the transform tool to (a) the object coordinate space, (b) the global coordinate space, and (c) the face normal -- all of which are standard in most other programs.

Great job on the cappucino, Archie. :icon_thumbup:
 
I agree, great crema mat!!! And nice modeling too.

Any chance you might break up the surface of the crema to have the coffee show here and there randomly? I'm sure you can do it. It would be even nicer.
 
crema dissolving

Any chance you might break up the surface of the crema to have the coffee show here and there randomly? I'm sure you can do it. It would be even nicer.

i don't mean to hijack flow's thread, this is meant to show how a simple fractal gives a nice creamy surface, and in order to avoid hard edges blending via directional node is added.

but now with a coffee layer added it starts to turn into an *overnoded* mess, i think difficult to decipher for beginners.
hopefully when comparing the two different crema nodes the process can be understood.

View attachment espresso2.jas.zip
 
Last edited:
Back
Top