MD2 export

Messages
28
MD2 export

Hi all,

just postet in the wishlist thread…

Anyone have a "how to" on exporting/saving to MD2 format from cheetah?

Best regards

Jan Atom
 
Blender can export to MD2, but it can't import FBX, so you can't get animations from C3D to MD2 that way (but you can get the mesh to Blender and then animate there). It might work via Collada.

MD2 isn't an enormously complex file format, so one option would be to write an export script.

Extensive information (including sample code):

http://tfc.duke.free.fr/coding/md2-specs-en.html
 
If you're not allergic to Windows (e.g. willing to run it in Parallels or whatever) there's always Milkshape 3D and Ultimate Unwrap, both of which can convert FBX to MD2. (Note: I haven't tried this myself, so don't pay for them until you're sure it works.)

http://chumbalum.swissquake.ch/ms3d/

http://www.unwrap3d.com/

Both of these are very handy tools for game developers -- there's really no Mac equivalent. UUnwrap is kind of the "Graphic Converter" of the 3d world (although without GC's scriptable batch processing).
 
Hi,
for what purpose do you need MD2 files. Aren't these totally outdated today. MD2 is some sort of last millennium file format since it saves character animation via morph targets. Today character animation is normally done via skeletal animation.

Bye,
Martin
 
Md2

Hi,
for what purpose do you need MD2 files. Aren't these totally outdated today. MD2 is some sort of last millennium file format since it saves character animation via morph targets. Today character animation is normally done via skeletal animation.

Bye,
Martin

Im currently working on a project where i need to use a custom written plugin in 3dsMax to get the output file standard we need to a special renderengine for tiny cpu´s.

According to the developers MD2 is a workaround, and the only one that will work.

Problem is, i dont own max, but i do own a cheetah license, so i would like to use cheetah and export to MD2.

I know its old and outdated, i have enjoyed the MD2 format playing quake online on my late quadra 650 on a 28.8 modem.
As for the format, it is lightweight, old, outdated, written when 8mb vram was cewl and so on…
I have no choise, need MD2 or got to learn 3dsMax, and i really dont need all that steep learningcurve, booting windows and so on...

Is it possible to write a script to get MD2 export og is this a serious and time consuming task?

best regards

Jan Atom
 
If you're not allergic to Windows (e.g. willing to run it in Parallels or whatever) there's always Milkshape 3D and Ultimate Unwrap, both of which can convert FBX to MD2. (Note: I haven't tried this myself, so don't pay for them until you're sure it works.)

http://chumbalum.swissquake.ch/ms3d/

http://www.unwrap3d.com/

Both of these are very handy tools for game developers -- there's really no Mac equivalent. UUnwrap is kind of the "Graphic Converter" of the 3d world (although without GC's scriptable batch processing).


Thanks you for sharing!

I already run paralells, its just that i really dont feel like learning 3Dsmax (see below for more details). I would like to stay on osx and if i have to learn a new tool, i would like to go for Cinema4D or Maya...

Jan Atom
 
There's not much to learn ... open file and save it.

So you'd do the work in C3D, then save as FBX and convert using one of these programs.
 
Back
Top