Snowman

TerryG

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Snowman

When I put the material on the scarf the lines are in different directions, does anybody know if there's a way to deal with this? I tried adjusting the tag in the browser but no luck. I'm not sure it's such a great material for a scarf but if I could get it to work that would be cool. Also any tips on snow material would be great since I think mine looks a little like concrete.

Thanks
Terry
 

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hey terry,

why is everyone doing friggin cold subjects ? :smile:
anyways, split the scarf in two objects and adjust the tags separately, maybe add a bump input to the white lines.

the snow is a problem as we have no sub surface scattering yet (and martin said it's not soon to come), so i have no idea how to tackle this,
sorry :frown:

- archie
 
Cold subjects? Actually I'm just working on some themed illustrations, Halloween, Christmas etc.

The scarf is 2 objects, Archie. Maybe I'll just use textures in Cheetah 4 it might be easier. Even the snow.

I find it strange though. The material on the head and body are exactly the same with the same tag settings. Yet no matter what I do, up or down, the body material just doesn't happen. Am I missing some key point here?

Cheers
Terry
 

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Hi Terry.
Have a look at the tangent space your material is mapped to.
Bumps need UVs - if there are any use "3D".

Cheers
Frank
 
Thanks, Frank, I'll look into that. I managed to get this far, not sure how? But at least things seem to be moving forward.

Cheers
Terry
 

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For things like snow balls where you want every object to look similarly "grained" it's based to use global coordinates (I think you've done that for the bottom of the snow man, but it will probably work even better if you do it for everything). The scarf looked better how you had it before (UVs?).

You can either force a material to behave in a particular way by using the STATE node in the shader node editor to drive the POSITION values of textures or you can do it on an object by object (per material) basis by clicking on the material tag of an object.
 
terry,

i like the red one better, but am interested in the strange behavior of the earlier material on the two scarf objects.
maybe you can provide the file so i can have a look ?
cold or not, a really chillin pic !

:smile:
 
For things like snow balls where you want every object to look similarly "grained" it's based to use global coordinates (I think you've done that for the bottom of the snow man, but it will probably work even better if you do it for everything). The scarf looked better how you had it before (UVs?).

You can either force a material to behave in a particular way by using the STATE node in the shader node editor to drive the POSITION values of textures or you can do it on an object by object (per material) basis by clicking on the material tag of an object.

Thanks Podperson I will look into that tomorrow along with Frank's advice. Global coordinates, yep, that makes sense. The bottom of the snowman was adjusted in the tag. That seems to work, it has before, but for some reason it was drawing a blank. I replaced the polyhedra with a ball and it worked fine, odd?

The scarf before was a made material in Cheetah, I just couldn't turn the pattern.

Cheers
Terry
 
terry,

i like the red one better, but am interested in the strange behavior of the earlier material on the two scarf objects.
maybe you can provide the file so i can have a look ?
cold or not, a really chillin pic !

:smile:

Yes I think the red scarf has a fuzzy warm feel. Can't post the file Archie, it's not saved. I deleted the snowman's body it was driving me nuts. Why is it always the simple things that cause the biggest problems? I thought, a snowman, yes, nice and simple . . . hours later and I'm still looking at 3 balls of snow with a hat on.

I'll get there in the end . . . hopefully. :icon_thumbup:
 
you may not have liked it because of your different intention but it was really a nice model perfectly suiting the topic and these minor flaws with the textures were not disturbing or distracting at all -
but keeping up your high standards is not bad either :smile:

wish you a happy weekend

- archie
 
you may not have liked it because of your different intention but it was really a nice model perfectly suiting the topic and these minor flaws with the textures were not disturbing or distracting at all -
but keeping up your high standards is not bad either :smile:

wish you a happy weekend

- archie

Ha, thanks Archie. The most important thing is when a client says, change that, you know how to. Um, and I don't always due to my lack of experience in 3D. And I always think, if I were the client what would I say? Change it!

Well, at least I don't have to airbrush it anymore, a change was a redo. I had to airbrush a 2ft egg for a poster 5 times. Now that's fun. :smile:

Have a good weekend
Terry
 
The snowman looks great, and the snow texture works, as it's more of a cartoony image versus realistic design. About time to play some stop-motion holiday classics again.
 
The Snowman Cometh

Well after all the trial and error the snowman lives. I never had this much trouble making a snowman as a kid. Thanks for all the help guys. :icon_thumbup:

Cheers
Terry
 

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