Appeal for Help 3D World Review -- Frank, Luke, Anyone?

TimD

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Appeal for Help 3D World Review -- Frank, Luke, Anyone?

OK Chaps,

I've got to write a 2-page review of C3D 5 for this mag, so it's a big deal and of course, they need it by yesterday... I'd like to show off the Materials system to its best advantage, and I like to put a scene together of some spheres with interesting materials on them.

Frank's lava and Luke's stucco are the sort of things I'm looking for... also any materials that have a particularly complex set of nodes...

Credit will be given, of course...

Ta,

Tim
 
I would use some of these pigs instead of spheres, that would make a lovely scene; of course a better hdri is needed and yes, the lava and stucco would fit well, as would alessandro's foam.
 
Thanks, Archie --

I'd like to use your planet mats -- looked great on the pig, but I'm having trouble setting it up on the 3 spheres. Comes out mostly black. Damn! I can't attach images at the mo'.

Do you have a .jas you can PM me?
 
now this task turns out too tricky for me.
seems like each material needs its own lightning, together they tend to cancel each other out.
at least i understand now the need for this reference thingy in terry's thread. :smile:

pigs1.jpg
pigs2.jpg

now for the planet material.
i'm still on the demo, so i can't provide you a file yet.
you need to set up a simple scene with three highres balls with r=1, 1.005, 1.01 and apply surface, clouds and haze mat.
the haze mat needs a render tag with casting shadows unchecked.
then you create a point light with radius=2 and drag it far away. here you go with 8 samples and shadows = raytrace+trans.
last you go into the turbulence and fractal nodes of the surface material and twist the time setting until some ocean blue appears in the preview, maybe you will have to rotate the inner sphere additionally later.
that's all so far, tell me if it doesn't work,
good luck with your project (hopefully some of the more experienced users will offer some advice too),

- archie
 
nice one archie, They look real good to me.

Tim, I'll have a go at doing procedural bit of flooring tomorrow for you, as that might probably appeal to the archviz mob

Regards

Luke
 
Luke --

The article is actually for 3D World, so not an ArchViz thing... anything generally funky / SFX-ish would do...

Archie... yes, looking nice.
 
tim,

i think you're right with spheres.
i was going to add alessandro's foam on the front one but that crashed cheetah demo due to too much subdiv and displacement on my 1 GB macbook. :frown:
so the scene is gone now but at least one render was done!

materials.png
 
Nice one, Archie...

Have you got (or can you remember) the specs for that lava-like one on the right?
 
Have you got (or can you remember) the specs for that lava-like one on the right?

thanks tim,

as i said the scene crashed but i remember i took surfingalien's lavamat and followed frank's advice to put a color node with intensity > 1 into the orange channel...

i hope this is clear for everyone following the forum lately, the materials in my compilation are not mine except for the glass and the planet; the lava is surfingalien's, the stucco luke's, the clouds terryg's and the goldleaf meshman's, collected from the lava-, stucco- and decorated-pig-threads.
 
Thanks, Archie, got it now...

Cheetah3D_5_MatSamps.jpg


Have a look at my other thread about hard-edged shadows w. Area Lights...
 
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