suggestions for good books
Hi Guys
I'm looking to expand my knowledge on modeling, texturing and rigging; so i wonder what did you guys used to learn to model?
There is not too much around for c3d, and a lot of material is great, with vids and examples, but are hevily based on 3dsmax or maya, and i would like to learn independently from the software, so i can use c4d or any other software without any constrain, since i do not have [put a maya or max tool here].
My hope is to find something that start from a primitive or an image, and show how to proceed further and model a car, an airplane, a ship or whatever else; using low poly or high poly techniques, and that is independent from the software used (something like extrude here; create a poly here, cut there and so on; basically all tools that are available in any software that does 3d modeling).
IS there anything out there in a B&N or Borders or Amazon that i can buy? I've checked some books but they are all the same: teach the interface of the software but not the techniques to do something (and after all 3d is like painting or drawing....you can create something improvising, but when you learn the stroke techniques or how to make prospective and so on, everything gets easier, since is a "learn one adapt many times" kinda of process).
Thanks in advance for your suggestions....my next step in case this post will not give me some pointers, is to rent a tent and read all the books that i can from the closest Borders until i find something LOL
Hi Guys
I'm looking to expand my knowledge on modeling, texturing and rigging; so i wonder what did you guys used to learn to model?
There is not too much around for c3d, and a lot of material is great, with vids and examples, but are hevily based on 3dsmax or maya, and i would like to learn independently from the software, so i can use c4d or any other software without any constrain, since i do not have [put a maya or max tool here].
My hope is to find something that start from a primitive or an image, and show how to proceed further and model a car, an airplane, a ship or whatever else; using low poly or high poly techniques, and that is independent from the software used (something like extrude here; create a poly here, cut there and so on; basically all tools that are available in any software that does 3d modeling).
IS there anything out there in a B&N or Borders or Amazon that i can buy? I've checked some books but they are all the same: teach the interface of the software but not the techniques to do something (and after all 3d is like painting or drawing....you can create something improvising, but when you learn the stroke techniques or how to make prospective and so on, everything gets easier, since is a "learn one adapt many times" kinda of process).
Thanks in advance for your suggestions....my next step in case this post will not give me some pointers, is to rent a tent and read all the books that i can from the closest Borders until i find something LOL