A little node question
Hi all,
I feel a bit dumb to be asking simple things like this, but I just can't get the solution.
Using nodes, how do you have one texture act as an alpha channel on another texture? For example, you have a vegetation image texture, but only want it to show up on the black parts of a turbulence texture. Also, how would you then place a third texture in the area blocked by the alpha, to say, have the dirt in between the vegetation? I've taken a look at the built in rusted metal texture, but I can't understand what's going on there.
Thanks!
Andreu
Hi all,
I feel a bit dumb to be asking simple things like this, but I just can't get the solution.
Using nodes, how do you have one texture act as an alpha channel on another texture? For example, you have a vegetation image texture, but only want it to show up on the black parts of a turbulence texture. Also, how would you then place a third texture in the area blocked by the alpha, to say, have the dirt in between the vegetation? I've taken a look at the built in rusted metal texture, but I can't understand what's going on there.
Thanks!
Andreu