Enhancing backface visibility
Greetings!
While correcting the normals of a mesh, I am experiencing difficulty in visually differentiating between faces and backfaces. From certain angles, faces and backfaces look identical - forcing me to constantly orbit around the model in order to distinguish them - which is significantly inhibiting my efficiency. The "Backface Culling" style would be perfect for me, except that as I see in a previous thread, the ability to select culled faces was removed in a previous version.
What are my options for making backfaces easier to identify so that I can flip their normals?
Thanks,
-Aubrey
Greetings!
While correcting the normals of a mesh, I am experiencing difficulty in visually differentiating between faces and backfaces. From certain angles, faces and backfaces look identical - forcing me to constantly orbit around the model in order to distinguish them - which is significantly inhibiting my efficiency. The "Backface Culling" style would be perfect for me, except that as I see in a previous thread, the ability to select culled faces was removed in a previous version.
What are my options for making backfaces easier to identify so that I can flip their normals?
Thanks,
-Aubrey