jessimko
20.06.2005, 02:06
I just read a glowing review of Cheetal3D in MacAddict, and I'm interested in using the software to create 3DMF models for use in a game made with the REALbasic programming language. My question is, are exported 3DMF models optimized for use in real-time applications like games, and, more importantly, when you export an object in the 3DMF format, are textures retained?
Since the Cheetah3D demo doesn't allow saving, I can't answer this question for myself. (Currently I use LightWave, which doesn't keep textures, so I have to use another program called Meshwork to reapply the materials to the 3DMF model before it can be used in the game.)
Thanks for the info!
Since the Cheetah3D demo doesn't allow saving, I can't answer this question for myself. (Currently I use LightWave, which doesn't keep textures, so I have to use another program called Meshwork to reapply the materials to the 3DMF model before it can be used in the game.)
Thanks for the info!