Effector Objects

Effector objects are split into two groups:
Dynamic effectors: which effect the dynamics of a particle. These are the forces.
State effectors: They have no influence on the dynamics. They just change the state of a particle and are performed after the dynamics so are comparable to how modifier objects work on polygon objects. They are non-destructive. At the moment there is just one state effector, the Orientation effector.

Effector objects are used together with particle objects to achieve a greater sense of realism and add an additional level of complexity. Dynamic Force effector objects try to mimic natural behavior and can add a level of realism to a scene which includes particles. State effector objects allow you to pass transformation information to particles.

The document window effector icon, additionally the effector menu is located in the object menu.

You can have numerous forces in a scene to influence particles and use them to affect individual or scene wide particle objects because effectors only work in a certain range the effectiveness of an effector can be limited so that it doesn't work globally. This open up the possibility for closer relationships between effectors and particle emitters.

Properties

  • Size: The size of the range.
  • Geometry: The shape of the range.
  • Invert: Inverts the range.

� 2001-2004 Martin Wengenmayer. All rights reserved.