Morph Tag

The morph tag allows you to record the a mesh at different positions. For example your can record a smiling, a sad, a laughing or an angry face. Once the morph targets are recorded you can morph between these different gestures.
With morph targets you can also animate a speaking face or the flexing of muscles.

To record morph targets you first have to add a morph tag to a polygon object. Then follow these steps until you have recorded all you gestures.

  1. Add a "Base" morph target by clicking on the plus button in the lower left corner of the tags properties.
  2. Modify the polygon mesh to the new gesture. It is important that you only move the vertices of the mesh. Don't change the mesh topology by adding, splitting or removing polygons.
  3. Record the new pose with the plus button and give it a unique name.
  4. Continue with point 2. until you've recorded all morph targets.
  5. At the end select the "Base" morph target and select the "Restore" menu command from the tables context menu.

Now you can use the sliders to morph between the different poses.

Properties

  • Morph-Target Table of recorded morph targets. Use the sliders on the right to increase or decrease the weight of the certain morph target.

© 2001-2010 Martin Wengenmayer. All rights reserved.