In real life your eyes can only focus on one object at the same time. Object which are closer or more distant away appear blurred. The perfectly sharp images of a renderer therefore could appear unrealistic. But with help of the Depth of Field tag you can simulate the depth of field (DOF) effect. Please check out the small gif animation to see the difference between a rendering with DOF and without DOF.
The second ball from the front is in focus. So it always appears sharp.
- The DOF tag disables the second oversampling path property of the camera object.
- In the Renderer Preferences you can chose the sampler of for the DOF effect.
Attention: You can only add a depth of filed tag to a camera object.
Properties
- Lens radius: The bigger the lens radius the stronger the DOF effect will become
- Focal distance: The focal distance of the camera. Object which are near the focal distance appear sharp. Objects which are closer or more distant away appear blurred.
- Samples: The more samples you use the smoother the DOF rendering will become.
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