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3D ViewThe 3D View makes up the main portion of the Cheetah3D window. It shows you an OpenGL preview of your scene, and supplements it with guidelines, handles and matrices that allow you to modify your scenes layout. A typical 3D View, showing three shapes and a light object (which is currently selected, hence the Transform gizmo) The position and rotation of the active camera can be changed conveniently by the small icon bar above the 3D view. These icons only effect the active camera. The functions of these icons from left to right are:
The camera position can also be changed by pressing a key combination + dragging the mouse in the 3D view:
Using the "Style" menu you can set some OpenGL properties of the 3D view:
When you click inside the 3D View, what happens depends largely on which tool is currently active - you can see this by looking at the lower portion of the Property Editor. Mostly, you'll use the 3D View to position objects (in which case, you would select an object from the Object Browser, choose the Transform tool, and click and drag on one of the transform widgets on the Transform guide shown). However, if you're working in Point, Edge or Polygon mode, you may also click in the 3D View to select parts of objects to edit. You can also move the camera around by clicking and dragging. If you hold down the Alt key, the camera will rotate around a central point. Note |
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