| GENERAL FEATURES |
- Written from the ground-up in Cocoa!
- Universal Binary application
- 64-bit version for Intel Macs
- Highly intuitive, thoroughly Macintosh-like user interface
- OpenGL preview
- Quad 3D view
- Customisable UI layout
- Almost all parameters can be animated
- Polygons can have any number of edges (ngons)
- Full set of object, polygon and point selection tools
- Full transformation hierarchy
- Additional features can be assigned to objects using tags
- Intuitive editors for objects, materials and properties
- Up to 16 different materials per mesh
- A Fully integrated, multi-threaded renderer
- Drag and drop materials onto your polygon selections
- Link external 3D files into the scene
- Multi object selection
- Character animation tools
- Snapping
- Customisable hot keys
- Customisable mouse controls
- Customisable toolbar
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| SCENE OBJECTS |
- Cameras
- Point Lights
- Area Lights
- Distant Lights
- Spot Lights
- Folders
- Smart Folders
- Joint
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| MODIFIER OBJECTS |
- Array
- Bulge
- Build
- Displace
- Ring
- Shear
- Spherify
- Subdivide (Catmull-Clark, Stam-Loop, Linear)
- Symmetry
- Taper
- Transform
- Twist
- Warp
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| PARAMETRIC POLYGON OBJECTS |
- Polygon object (ngon support)
- Cube
- Ball
- Cone
- Disc
- Plane
- Polyhedra ( [truncated] Tetra-, Octa-, Dedeca- and Icosahedra)
- Cylinder
- Torus
- Tube
- Stair
- Relief (height field)
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| PARAMETRIC SPLINE OBJECTS |
- Spline Curve (linear, Bezier curve, Bezier spline, NURBS)
- Circle
- Rect
- Star
- Cog
- Flower
- n-Edge
- Helix
- Text (through any installed True Type Font)
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| CREATOR OBJECTS |
- Lathe
- Sweep
- Extrude (great for 3D-Fonts)
- Polyplane
- Symmetry
- Chain (create chains with just a few mouse clicks)
- Boolean operations
- A union B
- A substract B
- A intersect B
- A outside B
- A inside B
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| TAGS |
- HDRI tag
- Radiosity tag
- Render tag
- Mode tag
- Spline Tracking tag
- Target tag
- UV tag
- Skeleton tag
- Morph tag
- IK Angle Constraint tag
- IK Point Constraint tag
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| SCRIPTING |
- Uses the Javascript language leverage your existing knowledge of JavaScript to automate Cheetah3D!
- Uses the rock solid JavascriptCore which is also used by Safari
- JIT compiler for ultra fast script execution
- generate your own objects
- write custom file loaders and exporters
- write your own tools
- automate repetitive tasks
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| ANIMATION TOOLS |
- Key Frame Animation
- Auto-Keying
- Fly Through Animations along splines
- Almost every object, tag or material property can be animated!
- Powerful time line
- F-Curve editor
- Key editor
- Various key interpolation types
- Linear
- Smooth
- Bezier spline
- Flat
- Forward kinematics (FK)
- Inverse kinematics (IK)
- Constraints (Angle/Point)
- Pose Manager
- Take Manager
- OpenGL animation preview
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| SPLINE TOOLS |
- Create spline
- Insert point
- Soft interpolation
- Hard interpolation
- Equal tangent direction
- Equal tangent length
- Join segments
- Break segment
- Reverse sequence
- Mirror
- Set value
- Quantize
- Burn transform
- Import child
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|
| FULL SET OF POLYGON TOOLS |
- Polygon, edge and point mode
- Set and Reset crease
- Create polygon
- Fill hole
- Bridge
- Insert point
- Magnet
- Extrude
- Inner extrude (point/edge/polygon)
- Shell
- Jigsaw
- Scalpel
- Ring cut
- Weld
- Move, Scale and Rotate points, edges and polygons
- Move, Scale and Rotate along normal
- Rotate edge
- Collapse polygon
- Flip normals
- Triangulate polygons
- Array
- Split
- Clone
- Mirror
- Separate
- Crumple
- Set value
- Quantize
- Burn transform
- Import child
- Point slide
- Cover
- Catmull- Clark Subdivide (partial or full mesh; with creases)
- Linear Subdivide (partial or full mesh)
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| UV TOOLS |
- Powerful UV Editor
- Various selection types
- Move, Scale and Rotate
- Save UV Mesh to PDF
- LSCM UV Unwrapping
- Autoseam
- Different mapping types
- spheric
- cubic
- cylindric
- flat
- frontal
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| TEXTURE PAINTING |
- Live OpenGL preview of painting
- Brush
- Rubber
- Fill
- Rect
- Circle
- Line
- Various brush types
- Supports solid and texture colours
- Support for pressure sensitive graphic tablets
- Paint displacement and relief maps with live 3D preview
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| CHARACTER ANIMATION |
- Live OpenGL preview of skinned meshes
- Joint tool
- Vertex weight painting
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| RENDERER |
- Fully integrated ray-tracer
- Multi-threaded to support up to 16 CPU cores
- Powerful node based material system
- Many procedural textures and materials
- HDRI backgrounds (probe, cross and panorama format)
- ambient occlusion for fast image based lightning (IBL)
- radiosity for indirect diffuse illumination
- caustics
- adaptive antialiasing (over- and under-sampling)
- anisotropic EWA texture filtering
- texture baking
- lightmap baking
- environment mapping
- bump mapping
- fog
- blurred reflections and refractions
- ray traced depth of field
- ray traced shadows
- coloured shadows
- exact soft shadows via area
- ray traced refraction (with fresnel term)
- ray traced reflection
- panorama projection
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| FILE FORMATS |
- 3D import:
- .3ds
- .dxf (quite limited yet)
- .fbx
- .lwo
- .obj
- .sia
- .stl (binary and ASCII)
- .jas (binary and ASCII)
- 3D export:
- .3dmf
- .3ds
- .dxf
- .fbx
- .h (C header files)
- .obj
- .mtl
- .sia
- .stl (binary and ASCII)
- .jas (binary and ASCII)
- 2D import/export
- many common file formats (.jpg, .tiff, .png, .exr etc.)
- import SVG path data
- import PDF path data
- export to .hdr
- export to .epx
- export to the Mac OS X icon file format (.icns)
- Movie export:
- all QuickTime supported codecs
- Other:
- Copy & paste paths from EazyDraw to Cheetah3D
- Copy & paste paths from Intaglio to Cheetah3D
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| SYSTEM REQUIREMENTS |
- Mac OS X 10.4
- G3/G4/G5/Intel processor
- 16 MB VRAM
- Internet connection
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