| Animating |
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Character animation
Cheetah3D offers a full set of joint based character animation tool. Just create a skeleton with the new joint tool and bind it to a character. Now you can already start to create your first character animation. The Pose Manager will hereby support you during the creation of an animation by allowing you to record often used poses. The Take Manager especially makes the creation of game assets easier. For example you can record various takes (animation clips) of walk, run or jump cycle of a game character. Last but not least you can export/import character animations from widely FBX file format. |
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Morph Targets
Morph targets are a technique to morph between many different polygon meshes. For example you create a happy and a sad face (morph target). Now you can smoothly animate the face from happy to sad.But you are of course not limited to two morph targets. You can create as many as you wont and mix them to new facial expressions. Morph targets can be also used for creating muscle animation. For example a pumping biceps if the arm bends. |